![]() The Master always resides in the final room, acting as the last line of defence for any plucky adventures who make it that far. The dungeon is always split into separate rooms and while the layouts may vary, there are rooms to place monsters, traps, cast a spell and a couple of other kinds. Upon accepting a contract, it transports the Master and the troops to the dungeon, where the real planning begins. It’s the old risk versus reward as stopping a tougher team can offer greater values of gold and rare monsters, while taking on a bunch of rookies could see you obtain far less. Usually more than one choice is presented, with some contracts proving more difficult due to the number of heroes involved in the three-person plundering group. Initially it feels like a good amount of tasks are filling up the calendar, but after a few attempts at missions, you notice a lot of similar occurrences.Įvery so often, contracts will pop up to draft in your team to protect a dungeon from various thrill-seeking adventurers. The following week it could throw a random event your way alongside the opportunity to check out the wares of a merchant. On week one it may ask you to pick between visiting the trainer to spend gold on upgrading the monsters or giving the Master a workout to improve certain stats. The gameplay in these missions is essentially split into three phases: pre-dungeon management, dungeon preparation, and actual turn-based combat inside the dungeon are all part of the process.īeginning with the pre-dungeon activities, you’ll have a weekly schedule presenting options to choose from. To complete a mission, you must survive a series of encounters and events spread out across a number of weeks. That’s one decision out of your hands, so it’s time to decide how best to manage your troops, traps and ensure you hire the best monsters for the task at hand. Only the Slaveholder centaur character, Maug, is available at the start, while the others are unlocked over time. Each Master has nine missions to work through and pose their own scenarios, including different starter troops, traps, and artefacts offering passive effects. There are three Masters in total to play as: the Enchantress, the Engineer, and the Slaveholder.
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